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Category: Free Games

The Best Games Like Minecraft for Ultimate Creativity and Adventure

Eliza, November 15, 2025June 4, 2026

Since its official release, Minecraft has grown from a quirky indie project into the best-selling video game of all time. Its brilliant combination of infinite voxel exploration, resource gathering, and limitless building tools has captured the imaginations of hundreds of millions of players worldwide.

However, even the most dedicated builders and survivalists can eventually experience block-fatigue. When you have slain the Ender Dragon dozens of times and built every mega-structure you can think of, you might find yourself wondering what else is out there.

Fortunately, the gaming industry has responded to the sandbox phenomenon with an incredible array of titles. If you are looking for that same intoxicating blend of creativity, survival, and exploration, here are the absolute best games like Minecraft that you need to play today.

The Ultimate 2D Sandbox: Terraria

Often described by the gaming community as “2D Minecraft,” Terraria is so much more than a simple … Read more

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16 Games Like World Of Warcraft (WoW)

Eliza, February 7, 2023

Free GamesPlease be suggested that the obtain hyperlink will only work on IE and Safari Browsers. We are conscious of the scenario and are at present working to repair the issue.

Submit a Game: Don’t just play games on , submit them! Give the reward of enjoyable to fellow gamers. Submit your sport now and we’d put it in front of an viewers of thousands and thousands. We could even sponsor it for cash! Simply add your game directly to the Addicting Games web site utilizing the game submission form We’ll take a peek, and if it checks out, we’ll advertise on our web site, provide you with all of the credit and link again to your website. Submit your game here and who is aware of you may be well-known!

Online you can see every kind of recreation to play at no cost: traditional arcade video games, shoot ’em ups, … Read more

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Year 8 of the Cogmind

Eliza, December 11, 2022

Cogmind is now in its 9th year of continuous development, so as usual let’s take a look at the past year of progress in yet another annual review!

Although most of the feature progress I share is in the form of animated gifs, there are a handful of static PNGs as well which I’ve compiled into another collage for a visual overview of 2021:

cogmind_development_year_8_small

Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and Twitter (larger size here).

Hourly recording of dev work continues as usual, and the trajectory is similar to last year with more time put towards coding and work on the game itself as opposed to community-facing marketing-type stuff (an angle made easier by the lack of public releases, but we’ll get to that later :P). I’ve been a lot less interested in getting the word out and would rather

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Year 9 of the Cogmind

Eliza, December 7, 2022

Early this year Cogmind celebrated its 10th anniversary since it was first released as a 7DRL, and as the year comes to a close it’s once again time for an annual review to take a quick look at where we’ve been, and where we’re going!

First here’s our yearly dev collage showing off in visual form some of the progress and work since our last review, version 2022!

cogmind_development_year_9_small

Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here).

While lots of cool things have happened this year, I’m a bit disappointed that the past couple months were shattered by health and IRL issues (mostly repeated Covid interruptions), slowing what would’ve otherwise been an even more productive 2022. Technically I put in 7.5% more hours than the previous year, but the total fell 13.7% compared to 2020.

cogmind_developent_time_cumulative_hours_15467_221130

Cumulative hours

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Special Commands Menu Design – Cogmind / Grid Sage Games

Eliza, December 3, 2022

For years now I’ve been planning to eventually create a menu for accessing Cogmind’s lesser-used “special commands,” features not only requiring the keyboard, but even all assigned to Shift-Alt key combos. So these rarely needed (but still sometimes useful) features were already pretty clearly grouped together as a unit by their annoying modifier, but ideally they should be easier to trigger, not to mention also more readily available to mouse users.

I waited quite a while to implement this menu, mainly because I wanted to design and build it for a more stable and complete set of special commands, one that we couldn’t really be sure about until later in development (and sure enough these features have been gradually expanding and fluctuating over time, coming to a head in the current Beta 11). In the meantime it wasn’t an especially pressing issue because, again, these aren’t exactly commonly needed features,

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