Cogmind is now in its 9th year of continuous development, so as usual let’s take a look at the past year of progress in yet another annual review!
Although most of the feature progress I share is in the form of animated gifs, there are a handful of static PNGs as well which I’ve compiled into another collage for a visual overview of 2021:
Hourly recording of dev work continues as usual, and the trajectory is similar to last year with more time put towards coding and work on the game itself as opposed to community-facing marketing-type stuff (an angle made easier by the lack of public releases, but we’ll get to that later :P). I’ve been a lot less interested in getting the word out and would rather